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Abstract Classes

An abstract class is a class that cannot be instantiated directly and may contain both fully implemented methods and abstract methods (declared without a body, which subclasses must override). Abstract classes sit between interfaces and regular classes: like an interface, they define a contract; like a regular class, they can hold state (fields) and provide shared, already-implemented behavior.

Syntax

abstract class ClassName {\n  public abstract returnType MethodName();\n}

Examples

Basic Abstract Class

Defining a base class that mixes concrete and abstract methods.

public abstract class Animal
{
    protected string Name;

    protected Animal(string name)
    {
        Name = name;
    }

    public abstract void MakeSound();  // no body - subclasses must implement

    public void Sleep()  // concrete method, shared by all subclasses
    {
        Console.WriteLine($"{Name} is sleeping");
    }
}

public class Dog : Animal
{
    public Dog(string name) : base(name) { }

    public override void MakeSound() => Console.WriteLine($"{Name} says: Woof!");
}

// Animal a = new Animal("Generic");  // Error - can't instantiate abstract class
Dog dog = new Dog("Rex");
dog.MakeSound();
dog.Sleep();

Enforcing a Common Structure

Multiple subclasses implementing the same abstract method differently.

public abstract class Employee
{
    protected string Name;
    protected double BaseSalary;

    protected Employee(string name, double baseSalary)
    {
        Name = name;
        BaseSalary = baseSalary;
    }

    public abstract double CalculateBonus();

    public double TotalPay() => BaseSalary + CalculateBonus();
}

public class Manager : Employee
{
    public Manager(string name, double baseSalary) : base(name, baseSalary) { }
    public override double CalculateBonus() => BaseSalary * 0.2;
}

public class Developer : Employee
{
    public Developer(string name, double baseSalary) : base(name, baseSalary) { }
    public override double CalculateBonus() => BaseSalary * 0.1;
}

Employee m = new Manager("Fola", 60000);
Console.WriteLine(m.TotalPay());  // 72000

Best practices

  • Use an abstract class when subclasses share both state (fields) and some common implemented behavior, not just a method signature
  • Use an interface instead when unrelated classes just need to share a capability, with no shared fields or implementation
  • A class can only extend one abstract class but can implement multiple interfaces - factor that into your design choice
  • Make a method abstract only when every subclass genuinely needs its own distinct implementation - otherwise provide a sensible default in the abstract class

At a glance

Purpose
Applications on the .NET platform
File extension
.cs
Runs in
.NET runtime
Usually used with
.NET SDK and libraries

Specifications & further reading

Related C# documentation

Classes & Objects
A class is a blueprint for creating objects, bundling related data (fields/properties) and behavior (methods) together. C# is a fully object-oriented language - every application has at least one class, typically with a Main method as its entry point. An object is a specific instance of a class, created with the new keyword, with its own independent copy of the class's instance data.
Constructors
A constructor is a special method that runs automatically when an object is created with new, used to initialize the object's state. A constructor shares its name with the class and has no return type. C# supports constructor overloading (multiple constructors with different parameter lists) and constructor chaining with this(...), where one constructor calls another in the same class to avoid duplicating initialization logic.
Properties (get/set)
Properties are C#'s idiomatic way to expose class data through accessor-like syntax while still allowing controlled access via get and set. Unlike a plain public field, a property can validate a value before it's set, compute a value on the fly, or restrict access to read-only. Auto-implemented properties (using { get; set; } with no body) provide a concise shorthand when no custom logic is needed.
Access Modifiers
Access modifiers control the visibility of classes, fields, methods, and properties from other parts of a program. C# provides public (accessible from anywhere), private (accessible only within the declaring class - the default for class members), protected (accessible within the class and its subclasses), internal (accessible only within the same assembly/project), and combinations like protected internal and private protected.